Features
Storytelling in Games
- Storytelling in Games: An Introduction
- Storytelling in Games: “What’s it all about?” Or, the Importance of Gameplay Mechanics
- Storytelling in Dominions 3 (guest post at Flash of Steel)
- Storytelling in Star Control II: Playing space detective
- An extraordinary life: storytelling in Fallout 3
Issues in Games
- Conquest, Plunder and Tyranny: Explaining Dubious Morality in Strategy Games
- Designing victory conditions: lessons from Company of Heroes, Rise of Nations and Sins of a Solar Empire: Diplomacy
- Pricing niche strategy games: Matrix, Shrapnel and Paradox
- Pricing AI War and Tidalis: Chris Park of Arcen Games speaks
Games of the Year
- 2010 — Recettear: An Item Shop’s Tale, developed by EasyGameStation and localised by Carpe Fulgur
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